Post by selk on Sept 11, 2012 12:10:36 GMT -8
Sorry I'm too lazy to format. Hit the hyperlink for better view.
forum.square-enix.com/ffxi/threads/26302
I assume these are the new 2HR abilities they've been talking about then.
I am looking forward to trying Bamboozle for the severe damage.
Personally though I think the Scholar ability is going to be the most fun (for me). This totally beats Trick Attacking the mages.
Besides that I think these new abilities are meh and more situational than the previous set.
forum.square-enix.com/ffxi/threads/26302
*These special abilities will share the same recast time as previous ones.
I assume these are the new 2HR abilities they've been talking about then.
Warrior Imminent Strikes Auto-attacks will not be considered physical damage. Greatly increases accuracy.
Monk Consummate Counter Counters almost every enemy auto-attack and greatly increases enmity.
White Mage Asylum Prevents party members from receiving status ailments.
Black Mage Subtle Sorcery Greatly lowers the amount of enmity accrued from spells.
Red Mage Encomium Bolsters the effects of enhancing magic.
Thief Bamboozle Deals severe damage and transfers your enmity to the party member in front of you.
Paladin Righteous Guard Greatly increases chance of blocking with shield and damages target. Increases enmity.
Dark Knight Soul Enslavement Auto-attacks absorb target's TP.
Beastmaster Feral Sacrifice Sacrifice your pet to recover HP and remove status ailments.
Grants the effect of Stoneskin.
Bard Malinconico Greatly reduces target's magic defense, magic evasion, INT and MND.
Ranger Instinctive Aim Allows you to deliver optimally accurate and powerful ranged attacks from any distance.
Arrows are not expended during attacks.
Samurai Yaegasumi Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack.
Ninja Tengen Greatly increases the chance of parrying.
Reduces ninjutsu casting times by half and eliminates the need for ninja tools.
Dragoon Rouse Wyvern Recovers wyvern's HP and removes status ailments. Enhances breath effects.
Summoner Astral Conduit Eliminates Blood Pact recast times.
Blue Mage Unbridled Wisdom Allows unlimited casting of blue magic spells that use Unbridled Learning.
Corsair Three To One Allows for up to three Phantom Rolls to be in effect simultaneously.
Puppetmaster Heady Artifice Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont
Dancer Grand Pas Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves.
Effect ends either when its duration expires or is used three times.
Scholar Caper Emissarius Transfers the whole party's enmity to a party member of your choice.
Monk Consummate Counter Counters almost every enemy auto-attack and greatly increases enmity.
White Mage Asylum Prevents party members from receiving status ailments.
Black Mage Subtle Sorcery Greatly lowers the amount of enmity accrued from spells.
Red Mage Encomium Bolsters the effects of enhancing magic.
Thief Bamboozle Deals severe damage and transfers your enmity to the party member in front of you.
Paladin Righteous Guard Greatly increases chance of blocking with shield and damages target. Increases enmity.
Dark Knight Soul Enslavement Auto-attacks absorb target's TP.
Beastmaster Feral Sacrifice Sacrifice your pet to recover HP and remove status ailments.
Grants the effect of Stoneskin.
Bard Malinconico Greatly reduces target's magic defense, magic evasion, INT and MND.
Ranger Instinctive Aim Allows you to deliver optimally accurate and powerful ranged attacks from any distance.
Arrows are not expended during attacks.
Samurai Yaegasumi Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack.
Ninja Tengen Greatly increases the chance of parrying.
Reduces ninjutsu casting times by half and eliminates the need for ninja tools.
Dragoon Rouse Wyvern Recovers wyvern's HP and removes status ailments. Enhances breath effects.
Summoner Astral Conduit Eliminates Blood Pact recast times.
Blue Mage Unbridled Wisdom Allows unlimited casting of blue magic spells that use Unbridled Learning.
Corsair Three To One Allows for up to three Phantom Rolls to be in effect simultaneously.
Puppetmaster Heady Artifice Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont
Dancer Grand Pas Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves.
Effect ends either when its duration expires or is used three times.
Scholar Caper Emissarius Transfers the whole party's enmity to a party member of your choice.
I am looking forward to trying Bamboozle for the severe damage.
Personally though I think the Scholar ability is going to be the most fun (for me). This totally beats Trick Attacking the mages.
Transfers the whole party's enmity to a party member of your choice.
Besides that I think these new abilities are meh and more situational than the previous set.